Anti-Griefing Features
Our setup to limit griefing and deter griefers
Chunk System
By owning plots, player can have a safe space that they control and can build a home on without the fear of losing their progress to griefers
Claiming Chunks
BMC4 includes a chunk claim system that allows players to "own" a chunk
Claimed chunks can only be modified by players that own them, or players added to the owner's team (there's also a party/ally system)
This includes storage item access, players cannot open chests ..etc in chunks that are owned by other players not in their party
Each player can configure the level of access that their party can have to their claimed chunks
I've configured it so that each player can own up to 4 chunks at any given time (let me know if you'd like to change this)
Players can release chunks they own, in order to claim other chunks as long as they're always within the limit we specify (currently 4 chunks per player)
As the server owner, you (Zero) can claim up to a billion chunks
As the server owner, you (Zero) can use the
/landlordcommand to activate/deactivate chunk-admin modeWhen in chunk-admin mode, you can:
Modify any chunk, including chunks owned by other players
Release chunks that are owned by other players, effectively cancelling their ownership
Confiscate chunks owned by other players for yourself
Force-loading chunks
The chunk systems allows you to "force-load" a chunk, meaning the chunk will be always active even if no one is in range of it
This is useful for things like growing crops or smelting items while you're away on adventures or offline
Each player can force-load up to 1 chunk that they own
As the server owner, you (Zero) can force-load up to a billion chunks
It's not recommended to force-load too many chunks, as it uses up server resources
When you enable
/landlord, you (Zero) can disable force-loading on any chunk, even those you don't own
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